Andrew stanton quotes
Explore a curated collection of Andrew stanton's most famous quotes. Dive into timeless reflections that offer deep insights into life, love, and the human experience through his profound words.
John [Lasseter] always said that he was Andy, and Joe [Ranft] and I were Sid, and I think that's true.
No one's going to see my mistakes; I just need the safety of these mistakes to lead me to the right answers.
I almost feel like its an obligation to not further the status quo if you become somebody with influence and exposure. I dont want to paint the same painting again. I dont want to make the same sculpture again. Why shouldnt a big movie studio be able to make those small independent kinds of pictures? Why not change it up?
I think in the future we might see things arrive the way Prince announces a concert where a few days before the show he announces it and tickets just go up. You might see that with movies and other things.
Sadly, my hobby is what I do for work, so I don't go off and go fishing. I go home and veg, and then I go back to work.
In fact, I don't think I'll ever make anything that will feel as divinely dropped in my lap as the opening of 'Wall-E.'
In storytelling, the audience actually wants to work for their meal, they just don't want to know that they're doing it.
I was that kind of kid that was going to the movies every weekend, I couldnt get enough of the movies, and now I get to make them. So I kind of have a one-track mind.
I'm twice as funny, I'm twice as smart, I'm twice as whatever when I'm around other people that challenge me.
A strong theme is always running through a well-told story.
I'm still craving approval from my parents. It took a lot of success for me to realize it was never coming. It's just not in their nature.
I've been a fan of movies longer than anything else. One thing I learned a long time ago is that you can't translate a book literally to the screen. It won't work because it's a different medium. And it would be the same in reverse.
I had never touched a computer in my life before I came to Pixar.
I almost feel like it's an obligation to not further the status quo if you become somebody with influence and exposure.
The best stories infuse wonder.
And I'm not anti-sequel, but I just feel like there are very few ideas that are meant to be continued.
The greatest story commandment is: Make me care.
There's a lot of downsides to social media, but one of the nice things is that you can cut through all the BS and go straight to the person and ask them directly. I think that's a wonderful thing. I love talking to people who are true fans or who have a true love of cinema, and so if I can talk to them directly, great.
If you don't think a film looks good then that is just a reflection of how bad the artist was that was using the paint that is really good.
If you want someone’s attention, whisper.
Most people know me at Pixar as the guy that doesn't like to do sequels or very reluctant to do sequels.
I mean, frankly, I'm not speaking as a representative of Disney or Pixar, I'm speaking as just myself as a filmmaker: I don't go into anything that often thinking about a sequel.
I've always felt you unearth story, like you're on an archeological dig.
Drama is anticipation mingled with uncertainty.
Even as a kid I was never the generator of humor, but I always knew who was funny, who to hang out with.
We all fall into our habits, our routines, our ruts. They're used quite often, consciously or unconsciously, to avoid living, to avoid doing the messy part of having relationships with other people, of dealing with a person next to us. That's why we can all be in a room on our cell phones and not have to deal with one another.
Loneliness is, I think, people's biggest fear, whether they are conscious of it or not.
I never think about the audience. If someone gives me a marketing report, I throw it away.
A major threshold is passed when you mature enough to acknowledge what drives you, and to take the wheel and steer it.
Well, executive producer can mean anything in the world of Hollywood, sadly. It can be a bought title in many instances.
There's always one sequence in every animated film that's the bane of every animator's existence.
I'm also a huge cinephile, and I have witnessed that to honor the book literally word-for-word never makes a good movie.
Use what you know. Draw from it. It doesnt always mean plot or fact. It means capturing a truth from your experiencing it, expressing values you personally feel deep down in your core.
The thing about working at Pixar is that everyone around you is smarter and funnier and cleverer than you and they all think the same about everyone else. Its a nice problem to have.
That's what great art does - it inspires other artists to do great art, and that's what it should do.
Don't give [the audience] four; give them two plus two.
Frankly, there isn't anyone you couldn't learn to love once you've heard their story.
There's nothing that you like in this world that wasn't influenced by a bunch of key things; nothing came completely clean out of a vacuum.
I've always been shocked and waiting-for-the-other-shoe-to-drop that a girl would ever talk to me, let alone want to marry me. They always seem to hold the power to me, and from my mother to my wife to my daughter, every time I try to really figure them out, and think I've got them pegged, I pay for it.
Art is messy, art is chaos - so you need a system.
I'm a family man, I have kids, and I go to the movies. And I'm just going to make the kind of movie I want to see.
Working at Pixar you learn the really honest, hard way of making a great movie, which is to surround yourself with people who are much smarter than you, much more talented than you, and incite constructive criticism; you'll get a much better movie out of it.
Change is fundamental in story. If things go static, stories die.
The way Pixar has always worked is that we think of an idea and then we make it. We don't develop lots of ideas and then pick one.